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Rpg maker vx ace text pop up script
Rpg maker vx ace text pop up script










exp >= next_level_exp and next_level_exp > 0 Jet4921_level_up ( *args, &block ) unless self. STATE_ADDED_COLORS = $imported = true class Game_Actor # It follows this format: state_id => Color.new(r, g, b) new ( 167, 255, 52 ) # These are the colors used for displaying when a state is added. new ( 156, 187, 255 ) # The text, color, and animation shown when a character levels up. new ( 45, 78, 99 ) # The text and color shown when an attack is evaded.ĮVADE_COLOR = Color. new ( 255, 106, 43 ) # The text and color shown when an attack misses. new ( 167, 167, 0 ) # The text and color shown when an attack is critical.ĬRITICAL_COLOR = Color. # The actual exp is appended to the end.ĮXP_PLUS_COLOR = Color.

rpg maker vx ace text pop up script

new ( 35, 35, 255 ) # The text and color shown when a character gains exp. # The actual health is appended to the end. new ( 225, 30, 35 ) # The text and color shown when a character heals health. # The actual damage is appended to the end. new ( 255, 167, 0 ) # The text and color shown when a character takes damage. POPUP_FONT = "Verdana" # The text and color shown when a character is knocked out (dies). # This is the name of the font you want to use for pop-ups. #= # Overwritten Methods: # None #- # Aliased methods: # Game_Actor: level_up, gain_exp # Game_Battler: add_state # Sprite_Battler: initialize, update, dispose, start_new_effect #= module Jet # This script has: 25 customization options.

rpg maker vx ace text pop up script

#= # Battle Pop-Ups # By Jet10985 (Jet) #= # This script will create and show pop-ups for multiple battle events such as # hp/mp/tp loss and being inflicted with states.












Rpg maker vx ace text pop up script